I’m working on a new game called Sugar Rush, which I expect to release next month.
Here’s a preview:
iOS and Mac developer
I’m working on a new game called Sugar Rush, which I expect to release next month.
Here’s a preview:
I’m working on a new game that depends on the accelerometer, which makes testing in the simulator difficult. I asked on Twitter about a hack to use the accelerometer in the simulator and was pointed to iSimulate.
iSimulate is a brilliant application that runs on your iPhone, along with a library that needs to be linked into simulator builds of your application. The iSimulate application connects to your computer over your wireless network and lets you send accelerometer, compass, and multi-touch events to the iSimulate-enabled application running in the simulator.
After you finish developing your app, you can then use iSimulate to record video trailers & demos of your app.
Removr 1.3 is now ready for sale. New in this version:
I was originally planning to make a separate HD version of Removr with different levels designed especially for the larger screen, but after looking at several other games I saw that many of them use the same levels in the iPhone & iPad versions. Therefore, I decided to make a single universal version that supports iPhone, iPod Touch, and iPad. The current levels work nicely when scaled up on the iPad, and I found that kids especially prefer to play it on the larger screen. I’m still doing some final testing and will hopefully submit it in a few days.
I’ve decided to go Indie in 2011. I will be concentrating on developing my own apps full time, although I will also be available for some contract work & freelance projects.
I can finally talk about what I’ve been working on for the last several months: Zipongo, a social app to encourage healthy eating & activities. We submitted it Monday and it was just approved. Download it from the app store here.
It has a database of common foods, brand name products, and restaurant foods including calories & nutrient info, calculates your target calorie intake based on your height, weight, age, activity level and desired weight, and provides a daily meal & exercise guide based on your individual requirements. It uses charts to show how your nutrient intake is above or below the ideal.
My favorite iPhone app, Hipstamatic, got a major update today. Hipstamatic 170 fixes several crashes & freezes in iOS 4, adds more sharing options including Tumblr, and a new service to buy analog prints of your photos. They also released a new lens & film package. I love the new Bettie XL Lens, which gives the effect of a plastic Diana camera with light leaks.
I’ve received reports of Removr crashing in 3.1.3, but there are no crash logs available in iTunes Connect and I have no 3.1.3 device to test it on. My iPhone 3GS can no longer be downgraded to 3.1.3, even using Cydia, since I don’t have a saved SHSH.
I’m willing to trade my iPhone 3GS with 4.0.1 (no SIM installed) for an iPhone or iPod Touch running 3.1.3 or earlier. If I can’t get a 3.1.3 device, I’ll make the next version require 4.0 as the minimum OS version, since I don’t want to have an app that crashes and I can’t track down or fix the crash without a device running 3.1.3.
Removr 1.0.2 has been approved and is now ready for sale. This is a very minor update that improves the responsiveness to taps, adds more information to the level complete screen, and improves the appearance of the icon.
I just submitted Removr 1.0.2, which has a few bug fixes, most notably improved responsiveness to taps. It now shows the level number and extra praise if you don’t remove any blue pieces when you complete a level. I also removed the gloss from the icon to clean up the appearance.